Sukhbataar

Description:

SUKHBATAAR    CR 6
Male Orc Barbarian 7
CN Medium Humanoid (Orc)
Init + 0; Senses Darkvision (60 feet); Perception + 8


DEFENSE

AC 16, touch 10, flat-footed 16   (+ 6 armor)
hp 101 (7d12+ 21)
Fort + 8, Ref + 2, Will + 1
Defensive Abilities Ferocity, Improved Uncanny Dodge (Lv >=11), Trap Sense + 2; DR 1/—


OFFENSE

Spd 50 ft.
Melee + 1 Greataxe + 14/+ 9 (1d12+ 10/20/x3) and
   Gauntlet (from Armor) + 13/+ 8 (1d3+ 6/20/x2) and
   Unarmed Strike + 13/+ 8 (1d3+ 6/20/x2)
Special Attacks Overbearing Advance (+ 6) (DC 15)

STATISTICS

Str 23, Dex 10, Con 16, Int 8, Wis 8, Cha 8
Base Atk + 7; CMB + 13; CMD 23
Feats Extra Rage, Extra Rage, Fleet, Fleet
Traits Bully, Dirty Fighter
Skills Acrobatics – 3, Climb + 7, Escape Artist – 3, Fly – 3, Intimidate + 10, Perception + 8, Ride – 3, Stealth – 3, Survival + 8, Swim + 9
Languages Common, Orc
SQ Fast Movement + 10 (Ex), Rage (31 rounds/day) (Ex), Strength Surge + 7 (1/rage) (Ex), Superstition + 3 (Ex)
Combat Gear + 1 Greataxe, + 1 Scale Mail;

SPECIAL ABILITIES

Damage Reduction (1/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dirty Fighter + 1 damage when flanking.
Fast Movement + 10 (Ex) + 10 feet to speed, unless heavily loaded.
Ferocity (Ex) You can stay active while dying.
Improved Uncanny Dodge (Lv >=11) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 11+ .
Overbearing Advance (+ 6) (DC 15) (Ex) Overrun maneuvers also deal STR bonus in damage
Rage (31 rounds/day) (Ex) + 4 Str, + 4 Con, + 2 to Will saves, -2 to AC when enraged.
Strength Surge + 7 (1/rage) (Ex) Once per rage, add + 7 to a STR check, CMB or CMD.
Superstition + 3 (Ex) + 3 save vs. magic while raging.
Trap Sense + 2 (Ex) + 2 bonus on reflex saves and AC against traps.

Bio:

Sukhbataar was a member of an Orcish scouting party that penetrated deep into the central heartlands of Seren before they were ambushed by agents of the veridian council. Sukhbataar and his friend Noomcaln retreated from the battle to the south, and spent seveal weeks pillaging the countryside while trying to figure out how to return to the horde in Harantium. Eventually their wanton acts of destruction caught up with them when a posse of local militia banded together and tracked the two to an abandoned farmhouse near Bamen Fel. Noomcaln was killed in the ensuing battle, but Sukhbataar was captured alive to be interrogated. He never broke under the harshest interrogation, and was left to rot in a cage outside the town of Bamen as an example. He would have likely died if not for the arrival of Temulin Valais. Although she refused to take him as a slave, Temulin was successful in getting Sukhbataar’s captors to give him some basic food. Surpriised by this unexpected show of mercy and compassion after his “failure” Sukhbataar escaped his confinement by killing one of his captors and resolved to find Temulin and repay her. He got as far as the edge of the great desert before once again being captured after a battle with over a dozen town militia. Unwilling to hold such a dangerous creature, the constabulary opted to ship the brute to Azurok where he would be Lady Valais problem…

Sukhbataar

Eternal Vigil Soliptic