Kvaser Gnuld

An eccentric rogue with sticky fingers and a silver tongue.


Male Gnome Rogue 8
CN Small Humanoid (Gnome)
Init 8; Senses Low-Light Vision; Perception +14
AC 19, touch 14, flat-footed 16 (
5 armor, 3 Dex, +1 size)
hp 55 (8d8
Fort 6, Ref +11, Will +6
Defensive Abilities Defensive Training, Evasion, Improved Uncanny Dodge (Lv >=12), Trap Sense +2
Spd 30 ft.
Melee +1 Dueling Shortsword +8/
3 (1d4+1/19-20/x2) and
Sap 7/2 (1d4/20/x2) and
Unarmed Strike 7/2 (1d2/20/x2)
Special Attacks Distracting Attack, Sneak Attack 4d6
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with
Animals (1/day)
Str 10, Dex 16, Con 14, Int 12, Wis 14, Cha 16
Base Atk +6; CMB +5; CMD 18 (20 vs. Disarm20 vs. Feint)
Feats Deceitful, Free Spirit, Go Unnoticed, Quick Draw, Rogue Weapon Proficiencies
Traits Canter, Rapscallion
Skills Acrobatics +8, Appraise +8, Bluff +16, Climb +4, Craft (Alchemy) +11, Diplomacy +7, Disable
Device +16, Disguise +13, Escape Artist +8, Fly +6, Heal +6, Intimidate +7, Linguistics +5, Perception
+14, Perform (String Instruments) +8, Sense Motive +12, Sleight of Hand +14, Stealth +23, Use Magic
Device +14 Modifiers Canny Observer, Hard to Fool (2/day), Honeyed Words (3/day)
Languages Common, Dwarven, Gnome, Orc, Sylvan
SQ Gnome Magic, Hatred, Illusion Resistance, Trapfinding +4
Combat Gear +1 Dueling Shortsword, +1 Shadow Mithral Chain Shirt, Sap; Other Gear Alchemist’s Fire
Flask (3), Bedroll, Blanket, Boots of Striding and Springing, Case, map or scroll (empty), Cloak of
Resistance, +2, Flask, Flask, Flask, Flask, Flask, Flask, Flask, Flask, Flint and steel, Grappling hook,
Handy Haversack (18 @ 25.2 lbs), Lantern, hooded, Manacles, Thieves’ tools, masterwork, Waterskin
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a
secret message with Sense Motive, you get +5.
Dancing Lights (1/day) (Sp) With Charisma 11
, cast Dancing Lights once per day.
Defensive Training (4) +4 dodge bonus to AC against monsters of the Giant subtype.
Distracting Attack (Ex) Forgo sneak attack damage to leave the target flat-footed against someone else.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Free Spirit +2 bonus on saves vs. mind-affecting and on escape attempts
Ghost Sound (1/day) (Sp) With Charisma 11
, cast Ghost Sound once per day.
Gnome Magic 1 to the save DC of all illusions spells you cast.
Go Unnoticed During the first round of combat, flat-footed opponents are considered not to have noticed
you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide
Hard to Fool (2/day) (Ex) 1/day roll 2d20 for Sense Motive and take the better result.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Honeyed Words (3/day) (Ex) 1/day add +10 to a bluff check.
Illusion Resistance +2 racial bonus to saves against illusions.
Improved Uncanny Dodge (Lv >=12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be
flanked unless the attacker is Level 12
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +4 +4 to find or disable traps.


Kvaser was member of a wandering band of gnomads who travelled and regaled in a simple lifestyle in Harantium until the Orc invasion changed everything. He was lucky enough to hide under a pile of rocks while his troupe was getting massacred, and the image of the orc commander, a red-skinned one-eyed brute with four fingers on his left hand has been burned into his memory of the trauma.

Kvaser spent the years as a refugee and wanderer, living by his wits and silver tongue. As a gnome he found no opportunities or respect to do honest work, so he turned to petty crimes and adventures. Although he never went out of his way to do good, he never went out of his way to do harm either. He’s been member to a few uppity groups of adventurers, usually being the sole survivor. He’s also made a name for himself to some minor capacity at Caprigan, which is why he generally tries to avoid it until the whole thing with the drunken elephants blows over.

What has gotten Kvaser travelling out of Caprigan and towards Beacon was a letter, apparently genuine, from his long-lost brother: a family member that apparently survived the massacre. Norin, a younger brother, has found refuge in Beacon during the time it was accepting refugees before it closed its doors. According to the letter, Norin has become a cleric in the city of Beacon; after his life was saved by the church of Oa he made his way into the city and eventually was converted to the ways of Oa.

He now moves forth to reunite with his younger brother, Norin, and to get revenge on the Orcs that destroyed his life.

Kvaser Gnuld

Eternal Vigil domogrue